Typically, there are exceptions to the above rules. Instead hitting confirm button twice, press once and move the cursor to another char. He'll counter any physical, be it yours or the enemies, by attacking a limitless amount of times. The party's order determines the likelihood of each character being targeted by enemies' physical attacks. all of setzer's weapons are long range as well as: wing edge, sniper, rising sun, boomerang, flail, morning star, hawkeye, and full moon. Speaking of Armors, Minerva Bustier all the way once thats available. Basically, have a character start using some spell. Bioblaster is your best friend in the Narshe Battle Sequence. All trademarks are property of their respective owners in the US and other countries. Elemental Weapons should be Terra's weapon of choice, due to the Magic Bonus, and how she can often hit a weakness with one of them for optimal physical damage, especially if the random spell kicks (though probably requires Front Row here for best effects.) There are some enemies who are flat out immune to Sketch and/or Control, and thus will always fail. Attacks dealt with the normal Attack command, Added Cut, and 2x-Cut are the only abilities affected by row, meaning Limits, Morph, D. blow, Slash-All, and 4x-Cut deal full damage from back row. E.P. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them.

So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. In the WoR, Shadow can get a plethora of nice elemental weapons to throw at enemies, and abuse just about any weakness in the game (besides Wind, which I said earlier, requires Sakuras.) Want the best most awesome game in the world? Final Fantasy IV -Interlude-

but there are some special weapons in the game that deal the same damage from the back row like the chain flails or those boomerangs and even the spears. Final Fantasy VI; Stealing from the back row; darknite55555 The Row command is also found by pressing on the character's battle command window.

The back row is the opposite, protecting your party from the brunt of the damage, but also decreasing their physical damage output.

Black Belt allows Umaro to use his other commands.

Row can be changed using the main menu by pressing and . Like with Sabin, Earrings are probably his best friend. Non-elemental magic damage on all opponents, inflicts. This extends even into Dragon's Den, where, despite the Zwill Crossblade, Valiant Knife remains Locke's best overall weapon (barring Lightbringer, of course.). Basically, use a very specific Combination of moves in a fight, and now slots won't be rigged against you, ever.



Suppose it MIGHT matter if you give Mog a Force Shield or something. Pity it cannot be given to someone with Rage anymore (both Gau AND Gogo can't use Merit Award), as Catscratch Fixed Dice use to be fun as well. Row Change may be accessed by choosing Party (, pti? Before that second Magus Rod? This item has been removed from the community because it violates Steam Community & Content Guidelines. Effectively, the Rate of success is Relms Level in relation to her enemies.



Do not fall for this silly rumor. Final Fantasy IV: The Complete Collection, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time. Slight Defense is nothing compared to +5 to Magic Power at the time. I believe the easiest unrigging method is just use an Echo Herb.

Due to how he works, hes always using Physicals anyway, the game just randomly replaces them with some other action. This item will only be visible to you, admins, and anyone marked as a creator. I know it sounds odd, but trust me, that's how it works.

The attacks the enemy uses are the same as if the enemy used the attack themselves, hence completely based off their own stats.



Sequel to The Bourne Identity trilogy I pose unto you a conundrum. Now enter the castle. Death Tarot and Venom Darts have some applications with instant death (especially Venom Darts since their instant death is compatible with the Master's Scroll), but its probably just easier to cast Death or Banish or something. Don't buy any equipment for her in South Figaro as a pre-emptive measure when she joins. In these battles the enemies also start with an empty ATB gauge and the player's first physical attack will deal double damage, as if the battle was a back attack.

Strago is yet ANOTHER character who naturally gets 999 MP. Celes gets some extra Dialogue if you bring her to Locke's Past sequences in WoB Kohlingen, at the Opera House.

Row is generally used in combat to restore the correct row to Characters during a Back Attack, but it can also be useful to move vulnerable Character to a safer position. This game was the first to introduce back attacks. Early on, Hero's Ring is likely the best option (boosts Jump's damage, AND his dance's damage), later, better off with Dragon Horn, so his optimal damage (Jump) increases. Meaningless?

If Locke is in your team when you do Gau's Father sequence alongside Edgar, you'll get an extra bit of dialogue (and extra bit of Gau makeover) in that sequence for added humor.

There'll be a sparkling hand. Again, its rather minor, as you could always just teach Celes (and good chance you already have since its available early) Confuse through an Esper, but if you're playing an NMG or something, keep this in mind.
The player can change whether they want two or three characters in the front or back row in the menu screen, and can temporarily force all party members to change rows in battle by selecting the Change, Swap, or Swap Rows command, which players can find by pressing on the control pad or control stick. Due to the nature of the early game, those early Sleeping Bags you get work well for refilling her MP mid dungeon.

Minor loss of defenses from Golden Armor is worth the boost to Vigor and Speed you get from it.

There's no reason to keep him in the front row, as Tools, Jump AND Lightbringer all ignore the back row. Name. Final Fantasy VI Weapons. This is because the game randomly checks to see if his "Fight" will be replaced with Tackle, Character Toss or Snowstorm, and Black Belt does nothing but counter with a "Fight" command. There's another chest in here that's locked. A character covering for an ally with the Cover Materia still takes half damage from attacks even if covering for an ally who is in the front row.

IIRC, there is a bug where once you steal, the game will claim you steal that same object several times in a row, regardless of target, even though you only steal it once. Oh, that's no funwait, right, who said anything about writing a FAQ was fun? Also, I seem to recall that the game doesn't make the check to steal 4x, its actually only once, and the game just reiterates the steal message multiple times. This means it can take the benefits of Berserk (especially good if using the Imp set up), and Trance (requires Merit Award obviously) if you want, to really wreck some havoc.

She has enough MP to last her in the early parts, and you want your healer to not die. Don't bother buying an extra Diamond Armor for Setzer when he first joins, assuming you already have one on Celes and Edgar.

The ending result is if you want Gogo to use the Magic skill set in the Tower, give him Fight, not Magic, and it will work.

You might as well buy it the instant he joins, if not before. Normally, this doesn't matter, however, whenever Celes rejoins with her level refactored, should she somehow his level 32 without Confuse being learned, she won't learn it due to this oddity in spell listing. Barret, Red XIII, Yuffie, and Vincent have long range weapons, and all characters can equip the Long Range Materia to deal ranged attacks. So I'll just say that, and move onto the next point which is much later in the game!

The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is . The Sketch Bug does *NOT* exist in this version of the game in anyway, shape or form.

Mug cancels out replacement effects, as some people call them. Any fights Gogo has the Cursed Shield equipped does not count towards the amount of fights you have the thing equipped. How to activate this glitch? Damage is what he has, and this raises that, you should have him with one on at most parts, at least any point after the Narshe Battle Sequence (he can get away without ones before then, since enemies tend to die to Aura Cannons anyway.). Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Chance. Tools are found as weapons throughout the game, and as long as a tool exists in the player's inventory, it can be used against enemies.

Master's Scroll halves ALL physical damage a character has, including stuff it doesn't effect directly. If you're wondering, there are a total of two equip differences between Terra and Celes. Gau's skill set relies on Rages.

Blizzard Orb isn't really worth the hassle, though the option is there.

For most monsters, that percentage is 12.5%; therefore, you can assume that unless mentioned specifically below, the chance of getting the item you want with any given summoning of Ragnarok is a lowly 3.125%. If there is anything odd about a weapon that isn't stat related or a random spell casting, Mug removes it. Basically, while random spell casting (such as Ice Brand's Blizzard) still works, because those bytes are differently, and thus are Addition Effects (damage dealt first, THEN the special effect kicks in), True Special Effects (often called Replacement Effects) are ignored.

Zozo is not a place to take lightly, and you don't want to suddenly have Shadow leave you there midway, even if he is pretty good there.

Unlike in most games, which allow players to pick and choose which row they want their characters in, Final Fantasy IV forces players to put two characters in the front row and three in the back row, or vice-versa. The Row Command is available to all Characters, switching them from the back row to the front row and vice-versa.

A common row setup from the original Final Fantasy III.

Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. In fact, having her cast Cure on the entire team, then using a Sleep Bag on her is just as effective as using a Tent. I can see taking it off if you wanted to give him Lightbringer, which naturally is never a bad idea (unless you're still using Master's Scroll). Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. if equipped with any other weapon, you do 1.5x damage.

Basically, this makes Cyan attack an unlimited amount of times due to some combination of glitches; before you say anything, people tend to throw this out for Cyan's worth cause its no better than abusing that old Vanish/Doom glitch. The Ninja can also use the Throw command, and the Samurai can use Zeninage, which deal ranged damage.

In any event, the way it works is you kill Cyan, revive him, have him cast Sky, then Imp him. Anyone that doesn't use "Attack" should be in the back row. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. Learn how combat works in Final Fantasy VI, and a few pointers on how to maximize your potential.

Beyond 127, Strength will register but it isn't necessary, which is why most people stop at 127.

The problem with Terra is the 9999 damage limit, and once you get to Ultima nuking, her magic advantage does not matter, and Trance does no more good. Edgar won't really be using his weapons ever at this point (Autocrossbow is flat out better), and Locke has nothing but his physical, hence its the best use of it. Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks. Again, despite what it may seem, Gungnir is NOT a spear in terms of Jump.

The Ragnarok sword should be turned into the Lightbringer right away; there is no reason not to. Characters in the back row will take less damage from physical attacks.

This is because you get a Crystal Mail in Daryl's Tomb anyway, which is superior; just keep Setzer with Gaia Gear or whatever he was using before the World's Collapse. When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left.

I will put Locke, Terra, and Celes in the back row if theyre equipped with certain weapons, but most of the time I keep my characters in the front row. The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. Regardless of your choice, you will end up at a small cave with a Save Point in it.

Essentially, theres a way to skip recruiting Celes altogether in South Figaro, and finish it with Locke alone.

They, for the most part, are just for show, and a Rod is better pretty much always. If the move does damage, the attack is based off Relms Level but the enemies respective stat (This is actually why Sketch in general never does good damage with any regular damage move.

Also common knowledge, but should be pointed out. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. This happens in the battles fought as Yuffie in the Wutai Village pagoda, and Cloud's final showdown. Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. Sure, its only one more line, but still. Tools is Edgar's special ability in Final Fantasy VI that allows him to use various machines to create several effects. Pity he can't use her equips. Its his big unique thing, and what makes him goodbest make use of it. Though, honestly, with that 255 Defense score, something tells me Mog won't care about physical evade much. Theres a way to rule out the rigging of slots entirely, such that you can get whatever you want so long as your timing is right. Setzer's slots are all based on what you get. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever.

FF6Tools is an app for macOS written in the Swift programming language. Enter the location.

Apparently "back attacks" are more common in this version, so it might just be more useful to keep 2 in the front & 2 in the back - since during a "back attack" who is in front & back gets reversed. The Tools command may also be used by the optional character Gogo. Right now its really hard though without it, I couldn't beat Ultros without it (he kept one shooting terra and the guy you need to protect). This way, you can get an early Mythril Shield, and Mythril Pike.

Earrings are probably Sabin's best friend. If I were you, I'd watch my princely finally completed a life goal (25 years later)! Storage South of Arvis' home is a storage shed filled with treasures.

Magic is almost universally unaffected by row.

Up: Set 2 50% of the time.

Interestingly enough, Berserk is 100% beneficial as a status effect for Umaro.

Especially if you choose fighter, as you'll need as many Strength boosts as possible for it to have an impact, so you will want that head start. I know Kenpo Gi < Ninja Gear, but the fact is that Shadow is a temporary character, and Sabin is not; Shadow can do just fine with a weaker armor anyway thanks to Interceptor and his evade covering most physicals. Its quite depressing considering a lot of old strategies that suggested Genji Glove + Offering for the SNES version use to single Cyan out as a good candidate for that cause hes a Strong Fighter. Sabin is the ONLY optional character you can get before the Falcon. Sure, but it might matter for you perfectionists out there. You'll want to buy the Noise Blaster and the Bio Blaster from the Tool Shop. If Sketch is successful, it chooses one of two attacks predetermined by the enemy sketched, a common one (75% chance) or a rare one (25% chance.) Fighting in the front row allows characters to deal regular damage to enemies, but in turn receive regular damage from enemies as well.

Tools can be sold and re-obtained later. So far I haven't seen any significant benefit to having anyone in the front row. Thank you guys, that's a bit weird for Cyan and Sabin, I would have 100% let them stay in the front row honestly xD. Get the Minerva Bustier ASAP. A number of enemies switch to this state if they have a flying form. Aeris is the only character who joins the party being in the back row by default. 2) You can place characters that are geared towards magic attacks or summons instead of regular attacks in the back row to take less damage. When you first get it, give Locke the Genji Glove (obtained by saying "No" to Banon a few times at the Returner's Hideout). Same with anyone who uses dragoon boots or edgar without. Its the best character guide Ive ever seen for FFVI!

In the 3D versions, the Rear command makes a character go in the back row while the Front command makes them go to the front row.

However, due to that strong weapon mentioned above, it might not be a bad idea to give Sabin a Black Belt; he probably makes most use out of it compared to other characters, sans maybe Cyan with Kazekiri or Locke with Hawk Eyes. This is because with Gogo, you aren't restricted to a single (reliable) Ragnarok summon a fight. That said, Final Fantasy VI has a wide collection of typical fantasy armament, with some fanciful selections like Setzer's gambler weapons and Relm's brushes.

So whats the purpose of this besides novelty? Sporting +7 Magic, and +40% to both evasion stats, its unlikely Celes will want any other weapon. By having more characters in the back row, the character(s) in the front row will be attacked more frequently. Just press action command twice and the char photo will move to right. As a Reminder, Strago can STILL learn things if he is dead.

Regardless of how hard you try, Gau will always have empty slots in, Despite them appearing on the Veldt, Proto Armor and LIVING King, Roulette used by Ahriman from Gau is *NOT* the same as a normal, Despite how they appear in the Veldt, Proto Armor is not a rage-able, Gau is also one of two characters who can actually become immune to. A major question with characters that is asked is "how should I raise this character?" There are eight tools in total. Put Terra in the back row, until/unless you seriously start considering using her physical with non Chain Flail/Morning Star/Lightbringer weapons (all have full power from the back row.) No.

Unlike Final Fantasy V, you'll find no bells or whips in this game.

One last comment.

Try to get as many Lores as you can ASAP. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money.

This is also nice when trying to get, say, Celestriads by stealing from Galypdes, as you can give Gogo nothing but Steal to insure he will do nothing but that (I suggest giving him a Brigand's Glove too, just so the fight will end within a reasonable time.) I believe you don't actually need to bring her to the dungeon itself, but unsure on this, though she is required to actually start it, however.

Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions.

In Final Fantasy XIV, the Machinist job class has access to Auto Crossbow, Bioblaster, Drill, Air Anchor, and Chain Saw as weaponskills. One of my favourite scenes in the whole franchise. I'll list what they do, and how to get them, generally (meaning not EVERYWAY). Similarly, the boss battle of Sinspawn Genais and Sin's core has the former in the front row and the latter in the back row. Falchions are another good thing to stock up on; they're considerably stronger than Fuma Shurikens, but much more expensive, so keep on eye on your Gil.

Final Fantasy VI Escaping Narshe. The other one is the fact it kills monsters in one hit without checking for Death Protection; it may very well be a successful monster slayer if you know what monsters to target. If you got the Gauntlet instead, use that anyway, even if its clearly worse than Genji Glove, its better than nothing. . The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks. Assigns a random elemental weakness to one opponent. So i've got it on the SNES classic and read that characters in the back row get way more defence while only losing damage on the "fight" command.

Press question mark to learn the rest of the keyboard shortcuts.

Morning Star doesn't hurt if you want to keep her in the back row and use her as a fighter, just be sure to give her Genji Glove. don't answer that. Setzer's dice weapons (Dice, Fixed Dice) are fixed damage based on totals and thus also ignore row.

Even if you don't mind using the Angel Brush as a supplement, you get that late even by Dragon's Den standards, you'll want that second one. This item will only be visible in searches to you, your friends, and admins. Betting a Fuma Shuriken yields a Pinwheel, for beating up a fairly easy enemy in Chaos Dragon.

Ah yes, remember when VII turned into resident evil out FF8 Remake fan concept by @ff_collections, What is she playing? Similarly, that Tabby Suit you got from the mountain should go to him; slightly worse defensively than the Chocobo Suit or Gaia Gear, but the Magic Power boost is worth it, and unlike Relm, he doesnt have access to the White Dress, so its the best hell get. Note that when I say reasons unknown I dont mean this is a weird bug, its more just why did the programmers do that?

I'll be listing the options in order of difficulty (so first is easy to get, the last is nigh impossible), per se.

Tabby Suit is best balance between Defenses and stat boosts, Gaia Gear gives best defensive boosts, while White Dress is likely most useful if you want offenses. This is purely a battle script thing for his boss form, and has no effect for the form that joins you at all. Enemies Grangalan and Grangalan Jr. in two rows. Have someone else summon Ragnarok, then have Gogo continually mimic that until it hits. The characters in the front will be attacked first and more often, so keeping weak characters behind where they will be protected. Vivi, Dagger, Freya, and Eiko join the party being in the back row by default.

Magic and many abilities, like Freya's Jump, ignore row. Use that time for him to your advantage. HOWEVER, after you beat Cyan's Soul, Cyan learns ALL Bushidos at once, regardless of level.Sword tech's listed in order of level. This might sound odd, but when Shadow first joins, take off his armor, and give it to Sabin, and vice versa. If you want, try to get Aero before this (fight the birds near Kohlighen), if you want Strago to have good damage on the way to Hidon, but its not overly important.

As long as Gogo can do 9999 dmg with phantom rush/ultima. An old man standing on the road below the house will tell you to take as much of the treasure as you like.

The Lightbringer is the bestest most awesome sword in the game: But, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper.

If nothing else, you can just give him nothing but "Fight" commands and watch him be insured to damage the enemy. You need to sign in or create an account to do that. Relm - Sketch/Control Information/Analysis, Since Relm's skill set is based off the enemy she's fighting, I'm not going to bother saying much here.



The YAT-97 and YAT-99 are in the back row during their battles, while other enemies are in the front row.
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