Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The maximum probability of fragmentation is 1. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%.
Started January 6, By If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. I'm pretty new to this game. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. All tables are responsive. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Otherwise, zoom in or press on the grey area of each table to swipe them. I think it shows a lack of transparency. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs).
https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Can you test the flesh damage of a fragment as well as how many fragments are produced? Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. ALL RIGHTS RESERVED. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The chance is then rolled to determine whether or not the bullet penetrates. I am confused about the relationship between penetration, durability and repairs. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Press J to jump to the feed.
Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Started 37 minutes ago, By If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Crafting x1 Leatherman Multitool + x1 Press J to jump to the feed. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Developed by TSNIITOCHMASH in the early 90s. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Crazy, that. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Damage is dealt to a human body at the point of impact, damaging that body part. most of the time. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Create an account to follow your favorite communities and start taking part in conversations. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Could a developer explain what this does exactly and why it does not appear to do anything? Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Ballistics are an important part of Escape from Tarkov. You cannot paste images directly. Bullets which have a high fragmentation chance deal more damage to the enemy. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. This could also give weaker ammo a chance to fight against .
Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Don't kill streamers if you want to keep your account. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . May someone explain me how it works please ? From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? I am a bot, and this action was performed automatically. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Change), You are commenting using your Twitter account. JuanCuervo Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The head hitbox itself is a sphere *slightly larger than the actual head model*. Display as a link instead, Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. M80 - 7.62x51 mm All metal, all fun. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Meaning a 60/60 armor is calculated as 60/80, or 75%. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. For Escape From Tarkov Information and Game Mechanics. Given the latest reality of bans, are our accounts safe?
I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended.
If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater".
Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Proof Armor Bug Still Exists! If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Lv. Press question mark to learn the rest of the keyboard shortcuts. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. MalsorisTv Destructibility is a hidden stat that isn't shown in game, the values are below. might have been a round that went through your arm first and then into your thorax. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Bullets also lose both damage and penetration power as they lose speed from air friction over long distances.
Escape from Tarkov simulates damage to the body and body armor.
Could you add a example equation about armor durability damage? (LogOut/ After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If you are using a phone, turn it sideways for a full view. If you have an account, sign in now to post with your account. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. For more information, please see our
It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Notes Press question mark to learn the rest of the keyboard shortcuts. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor.
Bullet weight 5,4 g, muzzle velocity 445470 m/s. New comments cannot be posted and votes cannot be cast. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Thank you.
They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Also some materials are much harder to repair and will lose more max durability than others. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Am I just getting lucky? Has the fragmentation chance bug been fixed? A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. These bullets have the greatest pen/dmg ratio. Press question mark to learn the rest of the keyboard shortcuts. Ammo: Can be disabled via config. Got it. Table of all calibers and their penetration chance against certain armor classes Does it say anything about the number of fragments produced or the fragment damage? But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Notes a 25/25 would be the same durability and pen chance as a 25/80. mesokrzee The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. You can see what parts of the body are protected when you inspect the armor. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. So its fragments plus the bullet. trade off is how protected you are of course. Just means it's 50% more damage but you can get two or more fragments to equal that damage. I.E. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. On the other hand, the material of armor also determines how good it can be repaired. Upload or insert images from URL. loading times and loading loot extramlly slow after wiping computer. To your knowledge, is that possible? So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Create an account to follow your favorite communities and start taking part in conversations. (LogOut/ Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. This feature is still WIP. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. How does the COO not know how his own game works, honestly. Upvoted. UNBANNED! Is this shit normal? I noticed that slug had actually a solid 100% chance of fragmentation. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Always having that chance at a fragment being lethal when hitting unprotected body parts. So any bullet under 20 pen will never fragment. You can post now and register later. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. So bullet hits arm, fragments to 4 and maybe 2 hit chest. An excerpt from our latest episode on the Pogcast!! Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? is still fragmentation chance doing nothing?? 5625365!kappa 5. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Escape from Tarkov Wiki is a FANDOM Games Community. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. In honor of my second cake day, here are some of my First pair of Sacais. Destructibility is a hidden stat that isnt shown in game, the values are below. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Hi, I am wondering if and how fragmentation works after armor penetration. Is this simply a case of future proofing? The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Combined with a good suppressor - it can be a silent yet deadly combo. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. | !green | 2023 BATTLESTATE GAMES. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . What do you think needs to be done, or is it working as intended? The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. . Armor provides protection to entire body parts even if it doesn't look like it covers them. Is this shit normal? Bullet flight is simulated realistically in Escape from Tarkov. Started 10 minutes ago, By I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. **Assuming all projectiles hit the target on every shot. Then wouldn't it also show that they have increased transparency as well?
The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. New comments cannot be posted and votes cannot be cast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. New comments cannot be posted and votes cannot be cast.
Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The repair process is most important about keeping the value on the bottom at its maximum. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. The chance is then rolled to determine whether or not the bullet penetrates. It's easy to prove it doesn't do what he thinks it does. They assume reading comprehension. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta.
Escape from Tarkov Wiki is a FANDOM Games Community. Ive searched but dont see an explanation of the math anywhere. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. I'd like to know the mechanics myself! Damage value * number of fragments = potential damage. and our The chance for a bullet to fragment is based on the bullets fragmentation chance. UNBANNED!
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