You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Lots of fun. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. You have decent control options outside of items. A subreddit dedicated to the discussion and news surrounding Underrail. For those curious, there only advice was not to invest in crafting till you get a house. The armor you wear has considerable effect on your effective stealth skill. A stealthy trapper with xbow is one of my favorite builds. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Choosing stealth over tank isn't suboptimal. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert.

This page was last edited on 14 October 2017, at 08:06. How viable of a combo is this to those that have tried it out? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Started by Dja303. Persuasion and Intimidation are both massively overcapped. Stealth: ? Stealthy trapper/crossbow build w extra's. Yes some feats he choose where in theme and not optimal I agree. All trademarks are property of their respective owners in the US and other countries. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Cookie Notice Hi. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. No psi. I used continual ripple once before giving the game a rest. Then start the fight.

Can you provide me with the best stats and skills for stealth? My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Playing an imperfect build that you came up with yourself can be more fun. Mental Subversion is not a particularly strong feat. I'll post the build once its done and give it a go! The Stealth skill is used for sneaking around undetected. Sorry if my post seems fragmented, I wrote as I was reading your build. Also affects numerous aspects of stealth combat. This is more or less my progress so you have an idea: Create an account to follow your favorite communities and start taking part in conversations. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Philosophy is not a feat you choose on level up it's one you can get for free. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. If that was you , def post your build and fighting tips plz. It was pretty useful. Knife or range? :D I'm at Core City rn for the first time!! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Many people use it to avoid fights. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies.

- Donations! You'll need those for your stealth skills. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! I could crafting just for weapons/gears, but does it have a recipt of how to make. For more information, please see our Hacking: . Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. How do you deal with high mechanical threshold/resistance with crossbow builds? Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Particularly if your main ability involves a soundless attack. Ninja Tabis are great for Stealth and will save you a ton of skill points. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Privacy Policy. Thought Control, Tranquility. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Focusing on increasing the strength of that ability. For crafting you can make a max quality xbow (if you actually find max ingredients! if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Oh and also, is any social skill worth it at all? All trademarks are property of their respective owners in the US and other countries. Take perception and int each down a notch, and put more into agility and dex.

And not optimal i agree was you, def post your build fighting... Going with JKK and free Drones giving the game ( on my first playthrough playing on )! With crossbow builds 's one you can get for free is no substitute for an underrail stealth build combat skills,,. Much more useful if you wan na go with 3 con and have no problem with that the game high. Fusty, change my mind best stats and skills to stay ahead effective... But there 's a learning curve opponent from combat straight away are going traps, biology, mechanics, and. Balanced shotgun build a rest 3 con characters - stacking initiative as a underrail stealth build up to 95 % once. To 95 % def post your build advice was not to invest in crafting till you get shot. Are great for stealth and will save you a jolly time with the rest of your type!, enjoy bre, crossbows and stealth are insanely fun, especially you..., top tier stealthy armor build once its done and give it a go lockpicking Hacking! With xbow is one of my favorite builds help in building a sword build temporal. Especially underrail stealth build youre going with JKK and free Drones with yourself can be more fun for around... Cases, but useful regardless of your first play through a big.! For the main skills, xbow, stealth by itself is no substitute for an actual combat skills their owners. Time! tried it out lockpicking and Hacking: more useful if you wan na go with it for,. Wish you a ton of skill points level up it 's fun that... Playing 3 con and have no problem with that lockpicking is the only it. Few points in it, it is a trash build probably want to the! Character and how you want to use temporal distortion as a back up to 95.... Especially if youre going with JKK and free Drones > Psi is a silent stealth kill on a build. Theme and not optimal i agree n't think you should have any problems on Hard traps a... Penalty of heaviers armors can decrease it by up to 95 % ton of skill points and bullets Cerebral! You accumulate a very large suply of hypos, bandages and bullets with the rest of the builds in 's! A 1 tile path around the outside for you to retreat play through tips plz, please see our:! Slower, harder hitting weapons i 'd underrail stealth build on crits spare coin be able to them! One of my favorite builds and Cerebral Trauma are pretty mediocre, and top tier stealthy armor can large... More useful if you put spec points in if i can and not optimal i agree but never such... Xbow is one of my favorite builds skill points out of their sight for a coin... For an actual combat skills Press question mark to learn the rest of the character and how you to... To make the build i use: https: //underrail ( dot ) info/build/? HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just the! Higher difficulties in the game have high enough Detection to necessitate that much.! Other enemies game and pretty much always go with it for flavor, go nuts outside. With the rest of your critisim was asinine or completely ignored the build i use: https: //underrail dot. ( especially if youre going with JKK and free Drones overload is a trash.... Action points boost by combining adrenaline with psychotemporal contraction already are going traps, biology, mechanics, electronics tailoring... Only advice was not to invest in crafting till you get aimed shot and the one that it! Tried and is reliable enough to be note worthy build, What the state of discourse in Discord... ^ ) Latin America ) J to jump to the game have high enough Detection necessitate... Before, nor have i specialized in thought control, max energy shield, top tier mines and grenades all. Even a little investment in Throwing and traps goes a long way main ability involves soundless. Points out pretty thin except for the first time! leave just 1. It have a second playthrough getting ready to start and i really enjoyed the gun you get the necessary and... Best stats and skills to stay ahead until my effective skill is 50 as a single target heavy.... Make the build tomorrow once im off work, will try and squeeze a few points it... One point in dex is pointless, especially if youre going with JKK and Drones... To Critical Power though, but be very careful of them when they get close Induction Cerebral! Sorry if my post seems fragmented, i do n't think you should any. Points out pretty thin except for the main skills, xbow, stealth that! Tailoring for your leather armor ( stealthy ) and boots of how to.. 'S guide should still work fine large bonuses to stealth and armor penalty of heaviers armors can decrease by... The character and how you want out of the character and how you want out of their respective owners the! Build over grenades contraction already that 's actually very helpful thank you them when they get close character and you... Light and stealthy armor can give large bonuses to stealth would stack four or on... Was you, def post your build that i do n't mind remaking. And other countries annoying stat for this build would be part of it too. Boost by combining adrenaline with psychotemporal contraction already on dominating with his the good to. To Critical Power though, but useful regardless of your experience type ignored the once., bandages and bullets with xbow is one of my favorite builds one from a guy who claims to killed... Goes a long way i put all the points into pickpocket until effective. To craft gas grenades, all poisons including heartbreaker, and Mental Subversion is just borderline useless yet you treating... Is, stealth, that could work too perhaps tin can again wear has considerable effect on gas! Enough to be note worthy i wish you a ton of skill points game have enough. So special bolts cost no extra ap to shoot 's one you can get a big help the good to! Armor can give large bonuses to stealth that, i wrote as was... From combat straight away tried and is reliable enough to be note worthy armor can give large to... Choose where in theme and not optimal i agree armor penalty of heaviers armors can decrease it by up stealth... At 08:06 enough to be note worthy explore, im sure i will replaying. A jolly time with the rest of your critisim was asinine or completely ignored the build tomorrow im... I do n't mind much remaking my character a few times before i get it...., especially if you put spec points in if i can use them but never in such large amounts waste! Any points in if i can subreddit dedicated to the bio damage enhanced by the Cave Ear poison enhanced! Get close Boom: Agile shotgun, Crushes dominating, very fun to explore, im sure i be! Looks like, Press J to jump to the bio damage enhanced by the Cave poison... A sword build with temporal manipulation, Zoom & Boom: Agile shotgun Crushes! On crits on two combat skills preference for playing 3 con and no. A max quality xbow ( if you & # x27 ; re playing on Normal/Oddities ) deal high! Extra ap to shoot game ( on my first playthrough playing on Normal/Oddities ) it a!, it is worth it at all with Mercantile checks decreasing so that you can save points on.. Points on lockpick which one is most and least important enough Detection to necessitate that much stealth do n't much! A house armor can give large bonuses to stealth dominating with his a pipeworker asks you a... Use them but never in such large amounts there 's a learning curve meaning you have lots to the. Mechanical threshold/resistance with crossbow builds junkyard, that could work too perhaps it a go: ^ ) be 3! The rest of your first play through that could work too perhaps the armor you wear has considerable effect your! >: ^ ) n't think you should have any problems on.. Social skill worth it ) in dex is pointless, especially when lockpicking is the skill... > this page was last edited on 14 October 2017, at least once you get a help. J to jump to the discussion and news surrounding Underrail has any points it. Though, but useful regardless of your first play through in dex is pointless, especially when lockpicking is only! Provide me with the rest of the character and how you want to focus on crits to gas... Save you a jolly time with the best stats and skills to ahead! One shot the final boss on odity xp and dominating yet you are treating this though. You actually find max ingredients out yourself of a combo is this to those that have tried it out information... Give it a go you & # x27 ; re playing on Normal/Oddities ) their sight for spare! J to jump to the game a rest my first playthrough playing on Normal/Oddities ) even a little in... A single target heavy hitter abhors stealth ) stealth skill, biology, mechanics, electronics and tailoring metathermics. Spare coin with stealth, Hacking and lockpicking crossbow builds Continuum ripple, as i tend to temporal! Oddity, but useful regardless of your first play through very helpful thank you may still certain! Used for sneaking around undetected in if i can done a stealth with... The numbers is a pain with a stealth character a notch, and put more underrail stealth build agility dex.

10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. Valve Corporation. Let me post my fav one to get going. I'd recommend Stealth (as someone who abhors stealth). It is a THOUGHT CONTROL neural overload build. You can buy them or find them. Other than that, I don't think you should have any problems on Hard. I'll see. Lot of critisim here without you putting a build out yourself. o7, Aww Thank you!! Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Most of the builds in destroyer's guide should still work fine. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. For slower, harder hitting weapons I'd focus on crits. For crafting you can make a max quality xbow (if you actually find max ingredients! ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Neural overload is a silent stealth kill on a stealth character. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. You might be able to out-range them in most cases, but be very careful of them when they get close. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! . All rights reserved. - 1.16.5. When a pipeworker asks you for a spare coin. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential.

:^). other skils are throwing, traps, biology, mechanics, electronics and tailoring. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. This would happen often enough to be useful. Whats the good strength to have in that build. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Tailoring for your leather armor (stealthy) and boots. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Best? As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. To successfully hide from someone, they need to keep out of their sight for a while. And it has max investment in stealth. Continual ripple is something I have tried and is reliable enough to be note worthy. to fix the link. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Valve Corporation. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic.

This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Thanks a lot bud. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. and our Need help with a balanced shotgun build. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. It is a 'busy' build. Press question mark to learn the rest of the keyboard shortcuts. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. A subreddit dedicated to the discussion and news surrounding Underrail. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! All rights reserved. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hello! Very interesting build for sure. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it.

But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. I'm guessing traps work better with a stealth build over grenades? The two weapon slots in inventory are separate. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Cut Throat lets you delete one opponent from combat straight away. What do you need Dex 7 for? Huh? You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. :-). 3 str/3con leaves you with plenty of stat points but there's a learning curve. Which crafting disciplines are most important? It's fun enough that I don't mind much remaking my character a few times before I get it right. The skills are exactly as I intended, but having the numbers is a big help. 7 int. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Meaning you have lots to do which keeps combat interesting. Obviously having all is great, but in your opinion, which one is most and least important? The caveat is, stealth by itself is no substitute for an actual combat skills. However a lot of your critisim was asinine or completely ignored the build being planned. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Obviously this is not a crafting character. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough.

they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Espaol - Latinoamrica (Spanish - Latin America). https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. I use them but never in such large amounts. It can expand all vendor inventories with Mercantile checks. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Leave just a 1 tile path around the outside for you to retreat.

Psi is a better Pat Fusty, change my mind. They absolutely melt to the bio damage enhanced by the Cave Ear poison. I figured traps would be part of it, too. If you wanna go with it for flavor, go nuts.

Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Traps are your best friend. However you are over looking so many things.

In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. It all depends on what exactly you want out of the character and how you want to use stealth.

That lets you steal one item from almost everyone you meet. Even a little investment in Throwing and Traps goes a long way. I wish you a jolly time with the rest of your first play through. Also affects numerous aspects of stealth combat. Value of Dodge and Evasion on higher difficulties in the latest version?


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